We build the game, then keep it running.
UltraQuestMarket.store is a South Melbourne studio pairing Unity & Unreal development with round-the-clock server, QA and live-ops support — so your title launches on time and stays online.

What we cover
From first prototype to live-ops at scale
How we work
A studio pipeline you can actually follow
Every engagement runs on the same four-stage pipeline out of our Union Street studio, with weekly builds you can play and a shared board you own from day one.
- 01
Discovery sprint
A two-week paid sprint where we pin down scope, target platforms and a vertical slice you can play. You leave with a fixed roadmap and a per-milestone quote.
- 02
Production
Two-week milestones with a playable build at the end of each. Art, gameplay and backend run in parallel, tracked on a board you can watch in real time.
- 03
Hardening & QA
Device-lab testing across PC, console and 40+ Android/iOS handsets, plus console certification prep for PlayStation, Xbox and Switch before submission.
- 04
Launch & live-ops
We handle store submission, day-one server scaling and a 24/7 on-call rotation, then keep pushing content updates and balance patches post-launch.
Services & pricing
Pick the engagement that fits your build
Transparent AUD pricing from our South Melbourne team. Every package includes source access, a shared task board and a named producer.
Game Development
Full-cycle Unity or Unreal development for PC, console and mobile — from a vertical slice to a shippable title with our art, code and design pod.
- Unity 6 & Unreal Engine 5.4 pipelines
- Playable milestone build every two weeks
- Steam, App Store & console store submission

Selected work
Titles and platforms out of Union Street
A slice of recent projects — shipped for indie teams, publishers and Melbourne studios across PC, console and mobile.

Tidal Rift — co-op roguelike

Bayside Brawl — mobile PvP

Orbit Foundry — live-ops backend

Lumen Lanes — puzzle platformer
Client reviews
Teams we have shipped alongside
Studios and publishers across Victoria and beyond who trusted us with a launch — and stayed for the live-ops.
They took our Albert Park prototype to a Switch launch in seven months without a single missed milestone. The fortnightly playable builds kept our whole team honest.
Our servers used to fall over every content drop. Since UltraQuestMarket took over live-ops we have held 99.9% uptime through two seasons and a 4x player spike.
Their QA lab caught certification blockers we would never have found. First submission to Xbox passed clean — that alone saved us a month.
As a two-person team in St Kilda we needed real IT without hiring for it. Their build farm and Perforce hosting just quietly works, and support answers same day.
Start a build
Tell us about your game
Drop by the studio on Union Street or send a brief below. We reply to every project enquiry within one business day.